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Chess - A Free and Easy-to-Use APK Game for Android

Hello, have you beaten our Grandmaster yet? Our team is trying every day! Although we have not added any new features on this version, we have made some improvements that will enable you to continue playing chess without any problems! Have fun!

Hello Chess Players! This version includes a bug fix that caused the app to hang on the loading screen for some users. We apologize for any inconvenience this might have caused. Please reach out to if you have any questions.

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Draco Group Inc recently released the game Chess Online Stockfish 15.1. Chess Online Stockfish 15.1 is a Board game with the user-friendly design by Draco Group Inc that ensures that all of your controls are always right where you need them.The latest APK version of Chess Online Stockfish 15.1 for Android phones and tablets is 5.8.0 compatible with 2019 models like Google Pixel 3, OnePlus 6T, LG G7 ThinQ. This game best serves on the releases Samsung Galaxy S9 and Galaxy Note 9, LG G6, Motorola Moto X4, Google Nexus, and TCL BlackBerry Key2 mobile phones and android devices having system version 6.0 and higher. The last game Chess Online Stockfish 15.1 mod was distributed on 22-фев-2023 and has google play package name com.dracogroupinc.chessmaze. Easy and fast android APK download of Chess Online Stockfish 15.1 version 5.8.0 is available directly on ApkPure.Download repository. Chess Online Stockfish 15.1 APK file and trademarks are the property of the developer Draco Group Inc. Please note that we only provide the original and free apk package installation without any modifications linked from the official sources. Check our "safe download" sign to get the latest report from McAfee security check to see if the Chess Online Stockfish 15.1 game download is completely secure. Users who installed and played this game liked over 32 user votes with a total rating 2,0 of 5 stars towards Chess Online Stockfish 15.1 ranking. More than 5000 players gave their attention to this game so far. You can freely download Chess Online Stockfish 15.1 game APK and OBB files directly on our ApkPure.Download safe play market!

Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess master or higher are available on hardware from supercomputers to smart phones. Standalone chess-playing machines are also available. Stockfish, GNU Chess, Fruit, and other free open source applications are available for various platforms.

Computer chess applications, whether implemented in hardware or software, utilize different strategies than humans to choose their moves: they use heuristic methods to build, search and evaluate trees representing sequences of moves from the current position and attempt to execute the best such sequence during play. Such trees are typically quite large, thousands to millions of nodes. The computational speed of modern computers, capable of processing tens of thousands to hundreds of thousands of nodes or more per second, along with extension and reduction heuristics that narrow the tree to mostly relevant nodes, make such an approach effective.

The first chess machines capable of playing chess or reduced chess-like games were software programs running on digital computers early in the vacuum-tube computer age (1950s). The early programs played so poorly that even a beginner could defeat them. Within 40 years, in 1997, chess engines running on super-computers or specialized hardware were capable of defeating even the best human players. By 2006, programs running on desktop PCs had attained the same capability. In 2006, Monty Newborn, Professor of Computer Science at McGill University, declared: "the science has been done". Nevertheless, solving chess is not currently possible for modern computers due to the game's extremely large number of possible variations.[1]

Computer chess was once considered the "Drosophila of AI", the edge of knowledge engineering. The field is now considered a scientifically completed paradigm, and playing chess is a mundane computing activity.[2]

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Chess machines/programs are available in several different forms: stand-alone chess machines (usually a microprocessor running a software chess program, but sometimes as a specialized hardware machine), software programs running on standard PCs, web sites, and apps for mobile devices. Programs run on everything from super-computers to smartphones. Hardware requirements for programs are minimal; the apps are no larger than a few megabytes on disk, use a few megabytes of memory (but can use much more, if it is available), and any processor 300Mhz or faster is sufficient. Performance will vary modestly with processor speed, but sufficient memory to hold a large transposition table (up to several gigabytes or more) is more important to playing strength than processor speed.

Most available commercial chess programs and machines can play at super-grandmaster strength (Elo 2700 or more), and take advantage of multi-core and hyperthreaded computer CPU architectures. Top programs such as Stockfish have surpassed even world champion caliber players. Most chess programs comprise a chess engine connected to a GUI, such as Winboard or Chessbase. Playing strength, time controls, and other performance-related settings are adjustable from the GUI. Most GUIs also allow the player to set up and to edit positions, to reverse moves, to offer and to accept draws (and resign), to request and to receive move recommendations, and to show the engine's analysis as the game progresses.

There are a few chess engines such as Sargon, IPPOLIT, Stockfish, Crafty, Fruit, Leela Chess Zero and GNU Chess which can be downloaded (or source code otherwise obtained) from the Internet free of charge.

Perhaps the most common type of chess software are programs that simply play chess. A human player makes a move on the board, the AI calculates and plays a subsequent move, and the human and AI alternate turns until the game ends. The chess engine, which calculates the moves, and the graphical user interface (GUI) are sometimes separate programs. Different engines can be connected to the GUI, permitting play against different styles of opponent. Engines often have a simple text command-line interface, while GUIs may offer a variety of piece sets, board styles, or even 3D or animated pieces. Because recent engines are so capable, engines or GUIs may offer some way of handicapping the engine's ability, to improve the odds for a win by the human player. Universal Chess Interface (UCI) engines such Fritz or Rybka may have a built in mechanism for reducing the Elo rating of the engine (via UCI's uci_limitstrength and uci_elo parameters). Some versions of Fritz have a Handicap and Fun mode for limiting the current engine or changing the percentage of mistakes it makes or changing its style. Fritz also has a Friend Mode where during the game it tries to match the level of the player.

Chess training programs teach chess. Chessmaster had playthrough tutorials by IM Josh Waitzkin and GM Larry Christiansen. Stefan Meyer-Kahlen offers Shredder Chess Tutor based on the Step coursebooks of Rob Brunia and Cor Van Wijgerden. Former World Champion Magnus Carlsen's Play Magnus company released a Magnus Trainer app for Android and iOS. Chessbase has Fritz and Chesster for children. Convekta provides a large number of training apps such as CT-ART and its Chess King line based on tutorials by GM Alexander Kalinin and Maxim Blokh.

In the late 1970s chess programs suddenly began defeating highly skilled human players.[9] The year of Hearst's statement, Northwestern University's Chess 4.5 at the Paul Masson American Chess Championship's Class B level became the first to win a human tournament. Levy won his bet in 1978 by beating Chess 4.7, but it achieved the first computer victory against a Master-class player at the tournament level by winning one of the six games.[10] In 1980 Belle began often defeating Masters. By 1982 two programs played at Master level and three were slightly weaker.[9]

At the 1982 North American Computer Chess Championship, Monroe Newborn predicted that a chess program could become world champion within five years; tournament director and International Master Michael Valvo predicted ten years; the Spracklens predicted 15; Ken Thompson predicted more than 20; and others predicted that it would never happen. The most widely held opinion, however, stated that it would occur around the year 2000.[12] In 1989, Levy was defeated by Deep Thought in an exhibition match. Deep Thought, however, was still considerably below World Championship level, as the reigning world champion, Garry Kasparov, demonstrated in two strong wins in 1989. It was not until a 1996 match with IBM's Deep Blue that Kasparov lost his first game to a computer at tournament time controls in Deep Blue versus Kasparov, 1996, game 1. This game was, in fact, the first time a reigning world champion had lost to a computer using regular time controls. However, Kasparov regrouped to win three and draw two of the remaining five games of the match, for a convincing victory.

Advanced Chess is a form of chess developed in 1998 by Kasparov where a human plays against another human, and both have access to computers to enhance their strength. The resulting "advanced" player was argued by Kasparov to be stronger than a human or computer alone. This has been proven in numerous occasions, such as at Freestyle Chess events.

Players today are inclined to treat chess engines as analysis tools rather than opponents.[21] Chess grandmaster Andrew Soltis stated in 2016 "The computers are just much too good" and that world champion Magnus Carlsen won't play computer chess because "he just loses all the time and there's nothing more depressing than losing without even being in the game."[22]

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